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NEW QUESTION # 44
Engagement is what speeds up a business' innovation program and connects it with the people who give it life.
Select one correct answer from the list:
Answer: A
Explanation:
Engagement in the context of a business innovation program refers to the process of involving and connecting people-employees, stakeholders, and sometimes external contributors-to the innovation efforts. According to GInI'sCertified Innovation Professional (CInP) Handbook, engagement is not merely about accelerating processes (speeding up) but about broadening participation and making innovation a shared endeavor across the organization. The term "democratizes" aligns with this philosophy, as it implies opening up the innovation process to a wider audience, empowering individuals at all levels to contribute ideas and energy. This fosters a culture where innovation thrives through collective involvement rather than being dictated or governed by a select few. "Speeds up" (A) might be a byproduct, but it is not the core essence of engagement as defined by GInI. "Orients" (C) and "governs" (D) suggest direction or control, which are less about connecting people and more about structure-thus not fitting the intent of the question.
Reference:GInICInP Handbook, Section on Innovation Engagement Mechanisms.
NEW QUESTION # 45
Build to Empathize is one of the 12 Purposes of Prototyping in which we build prototypes to develop a deeper understanding of the customer and of their world / situation / problem.
Select one correct answer from the list:
Answer: C
Explanation:
GInI'sCInP Handbooklists 12 Purposes of Prototyping, including "Build to Empathize," where prototypes are created not to test solutions but to deepen empathy-e.g., simulating a user's experience to understand their context, struggles, or needs. This aligns with the Empathize phase, using tangible models to bridge observation and insight. "Build to Learn" (A) tests functionality or feasibility, not empathy. "Build to Think" (B) aids ideation, not user understanding. "Build to Clarify" (C) refines concepts for communication, not customer insight. Option D matches GInI's definition, aligning with the original answer, showcasing GInI's nuanced prototyping philosophy-leveraging physicality to enhance human connection, a subtle yet powerful Front End tool.
NEW QUESTION # 46
Build to Empathize is one of the 12 Purposes of Prototyping in which we build prototypes to develop a deeper understanding of the customer and of their world / situation / problem.
Select one correct answer from the list:
Answer: C
Explanation:
GInI'sCInP Handbooklists 12 Purposes of Prototyping, including "Build to Empathize," where prototypes are created not to test solutions but to deepen empathy-e.g., simulating a user's experience to understand their context, struggles, or needs. This aligns with the Empathize phase, using tangible models to bridge observation and insight. "Build to Learn" (A) tests functionality or feasibility, not empathy. "Build to Think" (B) aids ideation, not user understanding. "Build to Clarify" (C) refines concepts for communication, not customer insight. Option D matches GInI's definition, aligning with the original answer, showcasing GInI's nuanced prototyping philosophy-leveraging physicality to enhance human connection, a subtle yet powerful Front End tool.
Reference:GInICInP Handbook, Section on 12 Purposes of Prototyping.
NEW QUESTION # 47
First-Level E&S Teams do two key things that are critical to driving the business' InMS. The first of these is to drive and facilitate the evaluation process for reviewing all incoming new ideas for their business and market merit.
Select one correct answer from the list:
Answer: D
Explanation:
GInI'sCInP Handbookdetails that First-Level Evaluation & Selection (E&S) Teams in InMS Stage 3 have two primary roles, the first being to "drive and facilitate the evaluation process." This involves assessing all incoming ideas (from the Funnel) for "business and market merit"-e.g., feasibility, value potential-before passing recommendations upward. Evaluation precedes selection, focusing on analysis rather than final choice. "Aggregation process" (A) is earlier (Assimilation). "Challenge process" (C) is a component, not the whole. "Selection process" (D) is the second role, distinct from evaluation. Option B matches GInI's delineation, aligning with the original answer, reflecting a systematic, merit-based review-a GInI cornerstone for filtering innovation inputs effectively.
Reference:GInICInP Handbook, Section on First-Level E&S Team Responsibilities.
NEW QUESTION # 48
When initiating a brainstorming session, the facilitator would pose 2-3 questions to frame the challenge and thus establish the context for the session.
Select one correct answer from the list:
Answer: D
Explanation:
GInI'sCInP Handbookoutlines brainstorming as a structured ideation tool within the Front End, where the facilitator's role is to define the problem space clearly. Posing 2-3 questions "to frame the challenge" is about
"establishing the context"-setting boundaries, focus, and intent (e.g., "What customer pain points can we solve?"). This ensures participants align their creativity toward a specific goal, a practice rooted in GInI's Breakthrough Innovation Method. Option A, "set the pace," relates to timing, not framing. Option B, "create motivation," is a byproduct, not the primary aim. Option C, "create a tone," is vague and secondary to context.
Option D directly matches the question and GInI's guidance, where context drives effective ideation. The original answer (D) is correct, reflecting GInI's structured approach to creative processes, ensuring clarity precedes divergence.
Reference:GInICInP Handbook, Section on Brainstorming Facilitation.
NEW QUESTION # 49
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